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It was a fantastic idea and mode, dripping in nostalgia that was complemented by archive footage and matches designed to emulate what had actually gone down those many years before. Last year’s WWE 2K14 took a trip down memory lane, revisiting the great matches of Wrestlemanias past, like a wrasslin’-obsessed Charles Dickens Christmas Carol.
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While the current patch has made a difference, there are still some lingering bugs lurking under the ring. The excellence of execution, has yet to be found here.Īnd that extends to the matches themselves. Grapples time out thanks to the AI getting stuck in an animation loop.
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Championship belts possessed by the ghosts of Eddie Guerrero and Owen Hart I assume, judging by how they hover in the air. Limbs jerk and flail in a random spazz attack. I’ve had numerous matches go nowhere thanks to a rival pacing the outside of the ring, unable to get in for who knows what reason. So, so many damned glitches.Īnd this was after the 4.5gb patch. But when you create a contrast between cover stars and non-scanned wrestlers, the results look terrible. Yes, the you’ve got superstars that look like they’ve stepped out from the pay-per-view and onto your console. Vince McMahon looks like an automaton in a suit, while custom wrestlers veer towards the side of the uncanny valley. Triple H’s current COO appearance looks uncanny, but his model from the feud with Shawn Michaels in the early 2000s looks a tad too eery. While John Cena, CM Punk, Bad News Barret and various other wrestlers look phenomenal, the same can’t be said for characters who haven’t been scanned in. I’m afraid I’ve got some bad news!Īnd yes, the wrestlers look far, far better thanks to the extra grunt of console horses under the hood and 2K’s facial-scanning technology. Watch a player stagger back up to his feet, only to be hit by an RKO outta nowhere, is magical and in the right vein of where the franchise should be heading. It gives WWE 2K15 the necessary amount of realism that it strives for, without crossing that line. And there’s a damn good reason for having this system in place.įirstly, it prevents players from spamming attacks, and secondly, it helps build up momentum as superstars feed off of the crowd and get a second wind that allows them to drop a five knuckle shuffle on the faces of opponents. Smellin’ what the Rock is cookin’ takes up valuable energy, with wrestlers quickly tiring after performing a trio of German suplexes. Now, your superstars expend proper energy in order to pull off death-defying slams and dives through the ropes. With this system in place, I can believe that. It’s been said that a WWE superstar needs a thousand minutes of gym-time in order to last one minute in the ring. One other new addition that does hold rather spectacularly however, is the stamina gauge. It quickly becomes a frustrating exercise and a hindrance to the flow of the game. Instead, it quickly becomes a grating mini-game, offering no actual boosts to the game or any advantage to the wrestler who uses the mode properly. It’s a great idea, that should work well with the game. From there, players can chain wrestle into various moves, recreating the aspect of the WWE product where wrasslers feel one another out as they court fists and leg-locks in a grotesque peacock display of alpha male machismo. To get into the swing of things, involves using a new grapple mini-game, that works like Rock-Paper-Scissors, if such a game were on anabolic steroids. You’re still squaring off with an opponent, utilising a selection of strikes, grapples, submissions and extreme rules in order to pummel your competition into a concussion that will keep them down for several seconds so that you can pin them and win the match. WWE 2K15 will feel familiar to anyone who has invested time in any of the previous games that developer Yukes has had a hand in. Instead, we’ve got a game that falls flat as an ugly transitional title between old and current-gen versions.
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And much like the actual TV show product, it’s a complete mess, a stale product that has no idea how to innovate and taps out before it can even reach the main event.
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The teething period is over, and with long-time developer Yukes now partnered properly with 2K Games, the WWE franchise has a chance to shine again as it marries legacy with new-gen. But this year is supposed to be different. Another year, another leap over the top rope and into the ring with a new WWE game.
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